AI Insights · Timothy · January 2023
Top 5 Voxel Games on Android in Denmark Q4 2022
Discover the performance trends of the top 5 voxel games on Android in Denmark during Q4 2022, including insights on downloads, revenue, and active users.
During Q4 2022, the voxel game category on Android in Denmark saw varied performance among the top 5 applications. Below, we review the weekly downloads, revenue, and active users for these popular games.
Minecraft from Mojang experienced a notable increase in weekly revenue, peaking at approximately $3.6K in the final week of December. Weekly downloads also showed a significant upward trend, reaching 1.9K in early December before stabilizing around 1.4K in the last week of the quarter. The game maintained a solid base of active users, fluctuating between 37.7K and 48.2K, with the highest activity recorded in mid-November.
Mining Rush 3D: Idle Games by TapNation saw initial strong downloads of 1.7K in mid-October, but numbers gradually declined, reaching a low of 61 in the week before Christmas. Active users mirrored this trend, peaking at 4.4K in early November but decreasing to just over 2K by the end of December. Revenue remained minimal, with only slight earnings recorded in the final weeks of the quarter.
Monster Demolition - Giants 3D from SayGames Ltd reported a late surge in downloads, starting at 788 in early December and climbing to 3.2K by mid-December. Active users followed a similar pattern, increasing from 617 to 4K over the same period. However, the game did not generate any revenue during this quarter.
Block Crazy Robo World by Craft Trending Studio saw fluctuating download numbers, with peaks of 1.1K in late October and 606 in the final week of December. Active users ranged from 220 in late September to a high of 1.4K at the end of the year. Despite these fluctuations, the game did not report any revenue throughout the quarter.
School Party Craft by Candy Room Games & RabbitCo experienced relatively stable download numbers, averaging around 450 weekly downloads with a peak of 546 at the beginning of the quarter. Active users showed a gradual decline from 1.4K in late September to around 1.2K by the end of December. Similar to other titles, this game did not generate revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, please visit Sensor Tower.